![]() ![]() So it doesn't matter where you put the line as long as you have them cancel out each other in the enclosed areas I found these to fit very well within the rules. Uhm, I'm not sure what you even mean but evidently in these puzzles there are as many hollow blocks as filled in ones and therefore they cancel each other out, meaning there actually is no shape left to trace. And besides, I just know the damn things are gonna show up in some optional puzzles later and I won't get how they work. I guess I should just forget it since I "solved" the thing, but it's bugging me. But here it seems like the areas I divided up and the tetrominoes inside/outside them had absolutely nothing to do with each other, like they decided to throw the rules out the window just for this room. This game becomes a lot more enjoyable when you stop caring about getting to infinite. I got these solutions through sheer trial and error. Enclose an area made up of the tetrominoes shown inside it, minus the empty ones. Red Swamp Room - Solved, apparently So I solved the puzzles in the last room of the swamp (I was calling it the 'algae farm' until I looked on here and saw everyone else had agreed on 'swamp' without telling me). The Witness Walkthrough 09 - Swamp/Marsh 54,114 views Jeff Grubb's Game Mess 35.4K subscribers 81 Dislike Share HINT: Fit all the yellow pieces into one section. Follow the pink cable to the bamboo forest, and then just hug the left wall of the maze to the laser.Originally posted by Twenty-Five Buttons:Yeah, that's how they worked in the other rooms. Solving this lights up the control panel for the Jungle area's laser, buried in the dense bamboo forest. Here you need to draw a line that will connect all the dots before reaching the end point in the order of the pitches that play. Low pitches are depicted as larger dots, while higher pitches are small dots, and in-between pitches are medium sized. Since this puzzle type is found elsewhere throughout the game, it's best to practice. The Marsh or Swamp area introduces a set of new puzzles in the Witness, which are based on the Tetris-like shapes. These include branch puzzles in the orchard, the sun temple, the. These rules are the most easily communicated to the player. Swipe the lock on the box to get started. The Marsh Puzzle series in The Witness involves Tetris-inspired puzzle patterns in a color coded swamp. There are a variety of these puzzles scattered throughout the island. This sequence contains hexagon dots, sized according to their pitch. The Witness: Mountain Mountain Once you've activated at least seven lasers, you can head to the top of the mountain to take on the final challenge. Once you solve these, a panel should have lit up that lets you raise an area of the floor around where the bamboo forest begins. These ones are trickier with all the random background noise that plays to try to throw you off. Once you've completed the three introductory puzzles, follow the path back down, near where the giant tree is. If the sound plays two high pitches, a low pitch, then a medium pitch, as is the case above, then you'd draw a line up across the top for two blocks, then all the way down to the bottom of the grid, then halfway back up down the middle of the puzzle, to the end. The second puzzle in this sequence introduces middle pitches. Drawing the line on the panel will summon the boat. Once you solve the puzzles, follow the path down the hill, then keep right and you will reach a dock with a small sign. Be the Last Standing Superstar Athletes Never Again Witness Athletes. A streetcar ride to the zoo Swamps and rare alligators History from the. There are two puzzles on the locked door. Shi No Numa in Call of Duty Vanguard Release date for Swamp of the Dead game. Walkthrough the lush grounds, or cross the street to visit the campuses of. If a sound is high then low, like this, you'll draw the line up, then down. How to get the boat in The Witness After completing the tutorial area, go up the stairs and turn left. The Witness - The Keep Puzzle Solution Walkthrough The Keep Puzzle entrance can be seen from the back gate of the Monastery, directly across the waterfall. These puzzles have you drawing line graphs to reflect the order of pitches heard in the background. After the introduction movie, youll gain control of the young, purple dragon known as Spyro, well, almost. The Witness puzzle solution walkthrough for the Marsh Swamp area. Spoiler warning! The screenshots below contain solutions for every puzzle in the area. ![]()
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